Good Deal: Activision's classic Quest games 50 percent off - The Verge
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
![]() Video Game Generation | Good Deal: Activision's classic Quest games 50 percent off The Verge By Nathan Ingraham on February 5, 2012 03:45 pm 0Comments If you're looking to tickle your gaming nostalgia bone, we've got a good deal for you today: Sierra and Activision's classic "Quest" adventure games are on sale for 50 percent off at Gog.com. GOG.com Discounts Sierra Quest Titles |
Did Piracy Kill Exclusive PC Games? - Forbes
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
![]() Forbes | Did Piracy Kill Exclusive PC Games? Forbes “A game this big is very expensive, to be blunt about it,” he told IncGamers. “The PC, with piracy being as rampant as it is, is really hard to make money from. My first game was Titan Quest, a hack 'n' slash RPG, which was PC only, but the amount that ... Foreboding With Reckoning's Redeemable Code OP-ED: I'm Getting Too Old for These Long Games Piracy, Not Consoles, Killed the PC Exclusive |
The Force (to keep playing) is strong in Austin-made 'Star Wars: The Old Republic' - Austin American-Statesman
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
![]() Austin American-Statesman | The Force (to keep playing) is strong in Austin-made 'Star Wars: The Old Republic' Austin American-Statesman If you choose to play it as a social game, you can have lots of conversations, join a guild — basically virtual clubs for groups of gamers — and do a bunch of group quests. Or you can play it in the style that Wired cleverly called "Captain Solo," ... |
Kingdoms of Amalur: Reckoning studio defends online pass for DLC quest - Gaming Examiner
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
![]() ABC News | Kingdoms of Amalur: Reckoning studio defends online pass for DLC quest Gaming Examiner Last week we reported that Kingdoms of Amalur: Reckoning, will require an online pass to unlock special single-player quests for the game. Today, Chairman of 38 Studios, Curt Schilling defended the company's decision to include the pass. Schilling's 38 Studios releases its first game, 'Kingdoms of Amalur: Reckoning' Curt Schilling defends 'Kingdoms of Amalur: Reckoning' Online Pass KoA: Reckoning, SSX Will Adopt Online Passes |
Curt Schilling anxiously awaits his “opening day for games” (interview) - VentureBeat
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
Curt Schilling anxiously awaits his “opening day for games” (interview) VentureBeat About a month before we went gold, Ken went and played the game for two straight weeks and never accepted a quest. And he wrote up a report about it. When we asked him why, his response was, “Because I wanted to know you could do it in our world. |
The Rhythm Of The Quest in Fallout 3 and New Vegas - Joystiq
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
The Rhythm Of The Quest in Fallout 3 and New Vegas Joystiq The conventional quest rhythm of the modern RPG started with the original Fallout, back in 1997, as so many things did. It was refined by BioWare in Knights Of The Old Republic, and in multiple MMRPGs. The game's main quest guides your character to a ... |
Under the Radar: Brand - Examiner.com
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
Under the Radar: Brand Examiner.com Indie gaming is a fascinating field. Whereas the big studios are after the shiniest, most compelling games out there, independent game developers can make a gameplay experience out of almost anything; flair bartending, surgery and more. |
Game Dev Stories: Kumobius - CNET Australia
Sunday 5th of February 2012 08:35:52 PM
Posted by admin / Under Quest (gaming)
Game Dev Stories: Kumobius CNET Australia Melbourne studio Kumobius has just released its first game: Bean's Quest, an old-school side-scrolling platform game starring a Mexican jumping bean. Come behind the scenes as we talk to developers Ivan Neeson, Tom Greenaway and James Greenaway about ... |






